Nought is a complex choreographic investigation and part of my personal development as a choreographer. Focusing on structure, formula, synchronicity and intricate detail within a choreographed space and score, I have immersed myself and the dancers in a process which strips away any sense of individualism and celebrity to reveal elemental technique and the power of the interactions between these things.
Numerical logic has formed the ‘script’ for this work. It demands the dancers invest wholly to the works physical and intellectual requirements. Coordinating miniature detail within and between different spaces and rhythmical timings, the dancers are without the usual security of music. It is a large choreographed game of Jenga.
The work coordinates movement with other movement akin to the logical interactions of numbers or elements when placed next to or
Dance is the focus of this work. ‘Dance’, in this work, signifies the generation of choreographic decision. Dancers are at the forefront of this. The dancer in Nought is investigated and examined as an object, as a tool. The pragmatism and the issue of this is dealt with in abstract and often subtle ways throughout the journey of the work. The audience may choose to follow the pathways of individuals or watch the abstract nature and propose their own sense of narrative structure.
Cast & Crew
- CHOREOGRAPHED BY:
- Daniel Jaber
- ORIGINAL SOUND BY:
- Thomas Jeker
- COSTUMES BY:
- Catherine Ziersch
- LIGHTING BY:
- Bosco Shaw
- REHEARSAL DIRECTOR & ASSISTANT TO THE CHOREOGRAPHER:
- Kimball Wong
- RESEARCH ASSISTANT:
- Frances d’Ath
- PERFORMED BY:
- Australian Dance Theatre (Kimball Wong, Jessica Hesketh, Samantha Hines, Natalie Allen, Zoe Dunwoodie, Matte Roffe and Scott Ewen)
Audio: Nought web edit
25.25 // 61mb
Video: Nought
06.13 // 86.8mb